My name is Russ Brown and I have been playing and running Roleplaying Games since grade school, which is about 35 years now. Mostly I have played Dungeons & Dragons and later Pathfinder, but I have tried many other systems at least a few times. I also enjoy board games and especially tabletop miniatures games.
I live in Denver, Colorado.
I have been a fan of Paizo and Pathfinder since Wizards of the Coast released 4th Edition D&D and I found it was not the game for me. I went looking for alternatives and I found Paizo still releasing OGL products. I have been involved with Pathfinder Society since 2010 as a player and event organizer at my friendly local game store. In mid-2014 I became become a Venture Lieutenant for the Denver area. In January 2016 I became the Venture Captain for Denver. In May 2016 I GMed my 150th table and became a 5 Star GM for Pathfinder Society.
Around January 2015 I was fortunate enough to make the Top 16 in Paizo’s RPG Superstar 2015 contest. Participating in that contest was a great learning experience and has spurred my interest in roleplaying game design. In February 2017 I resigned as Venture Captain in order to concentrate on Rusted Iron Games.
Rusted Iron Games Products would not be what they are without the efforts of our regular contributors. Freelance artists, writers and game designers who have worked on multiple projects for us.
Jeremy started gaming with the Blue Box on a neighbor’s porch, back in the dark ages. He never looked back. He has done artwork for Immersion Studios, Enworld, Rusted Iron Games, Cracked Monocle, Wayfinder, and others, as well as writing for Evil Robot Games, Wayfinder, and was the 2016 winner of Sword for Hire’s Here Be Monsters contest.
Liz blames her brother for all of this. An avid gamer for almost thirty years, Liz Courts has worked on over 70 different RPG products, helped organize the first unofficial PaizoCon, started and headed the Wayfinder fanzine for its first four issues, went on to work for Paizo after being a member of its community for five years, and is now a mostly organic, free range freelancer. Liz also likes art, baking, coffee, and all things ninja, but not always in that order. She is not a werewolf.
Jeff Gomez’s steady migration has taken him from sunny California to snowy Boston, and then back again. Now the proud owner of a self-sustaining online business, he devotes his time to his blog, Zenith Games, and freelance writing for RPG publishers. In addition to products on his website, such as Jacob’s Tower, Jeff has written adventures, edited universes, collaborated on classes, and line directed sourcebooks (over 1.2k words in two years).
Jeff has been a gamer all his life and loves the twists and turns of a story well told. He enjoys developing exciting gaming materials and stays as far away from tropes as possible. Jeff does his best to deliver the unexpected in everything he does.
Joe has been a player and fan of RPGs since he was a child when he received a set of AD&D hardcovers as a Christmas gift. Now, Joe likes to play Pathfinder as often as he can, playing in or running games nearly every weekend. Several years ago, after discovering (and enjoying) Paizo’s RPG Superstar contest, he became interested in designing for Pathfinder. Since then, his designs have appeared in multiple issues of Wayfinder (issues 11–15), and in several products here at Rusted Iron Games. He is also a 3-time finalist in Mikko Kallio’s Here Be Monsters monster-design contests.
Joe’s specialties are designing monsters and magic items, and he is a capable proofreader and editor, too. In his spare time, besides playing Pathfinder, he enjoys pursuing a number of creative hobbies, playing basketball, and spending time with his wife Mary. Joe lives in Minneapolis, Minnesota, where he works as a graphic designer and production artist.
Jacob W. Michaels
Jacob W. Michaels has been gaming for more than 30 years since he was introduced to Advanced Dungeons & Dragons in the third grade. A newspaper editor in eastern Pennsylvania, he’s had work published by Paizo after finishing in the Top 16 of Paizo’s RPG Superstar in 2012 and 2014. In addition to writing or contributing to several products from Rusted Iron Games, he has published a module, Ironwall Gap Must Hold, with AdventureaWeek.com. A founder of Swords for Hire Development, his work has also appeared in products from Flying Pincushion Games, Jon Brazer Enterprises, Louis Porter Jr. Design, Outland Entertainment, Raging Swan Press, Rogue Genius Games, and in several Wayfinders.
His faithful hound, Holiday, hasn’t inherited his interest in role-playing, but enjoys when her dog friends come over during games. His parents and sister have always been supportive of his hobby, and he appreciates his wife’s encouragement, even if her reaction to watching her first (and only) gaming session was “there are some things you can never unsee.”
He can be contacted through his profile on Paizo.com, where you can also find a full list of his credits.
Mike Welham has been gaming for nearly 40 years after receiving the “Blue Box” for Christmas. A mild-mannered software developer by day, he transforms into a weird gnomish-badger hybrid at night during which he indulges his dark whimsy. He scored a surprising win in Paizo’s RPG Superstar contest in 2012 with Doom Comes to Dustpawn, and has published material through Rusted Iron Games, Kobold Press, Legendary Games, Paizo, Purple Duck Games, Raging Swan Press, Rite Publishing, and Rogue Genius Games. He also joined fellow Rusted Iron Games author Jacob Michaels on the Swords for Hire Development team.
Mike is married to Cheryl, who is not a tabletop roleplaying gamer herself, but has been generously supportive of the time devoted to working on weird creatures. Their two adult children, one of whom is an avid roleplaying gamer, have moved on with their own lives, but they still have a dog, several cats, and a turtle to dote on.
Keith has done a little bit of everything, from dumpster cleaning to door-to-door sales. Having been drawing since the age of 7, he’s always kept his eye on his goal of being a professional comic illustrator. That break came in 2008 when he was hired on to illustrate Mysteries of the Arcana, a sci-fi multiverse webcomic. From there, he was approached to illustrate The Lavenders, a futuristic, noir detective webcomic. He spent three years lettering and assembling quarterly graphic magazines for Dark Brain Comics, LLC. In the spring of 2015 he began assisting as an additional colorist for Grrl Power, a webcomic by Dave Barrack and in the fall he branched out into RPG creature illustration for various third-party Pathfinder publishers. As of 2017, he works on a third comic as well, Starship Moonhawk, created and written by Michael C. Prokop.